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WITCH'S CORNER

SOFTWARE USED

Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine

A little witch's house interior for alchemy, potion crafting, and other witchy shenanigans. This stylized environment is all my design and was initially made for my Game Art 2 class final back in 2024. I made it so I could see how much my art style has changed since my first project in Game Art 1. I recently went back to this project over winter break after my independent study and retextured it for two main reasons. The first reason was to ease out of my semester burnout. Art school can be very demanding at times, burnout can be very hard to go through and even harder to break out of, and this little retexturing project was the perfect way for me to re-ignite my passion for environment art. The second reason was to see how much my texturing skills have improved since taking my independent study with Adam Serhane. It's incredible to see what a few months of practice can do. If you would like to see the original please feel free to check it out on my instagram: https://www.instagram.com/p/C6cCi-PxfRP/?hl=en&img_index=1

© 2022 by Amalia Liakonis

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