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T0-B DIORAMA

SOFTWARE USED

Maya, ZBrush, Substance Painter, Substance Designer, Photoshop, Unreal Engine, Miro

I'm happy to finally share this project that I've been working on for my senior thesis! Introducing T0-B (pronounced Toby) a little robot who, after the great AI uprising, explores the post apocalyptic world he inhabits finding beauty in the bleakest places.
The goal of this project was to have my environments and models feel more alive and I accomplished this by pushing my lighting, environmental story telling, and materialization by learning and implementing substance designer textures that were touched up with hand painting in photoshop. For that added bit of oomph I animated T0-B in Maya as well as learned Unreal's Niagara particle system to create the butterflies that T0-B is so infatuated with.
A big thank you to Daphne Fiato and Sangsu Ha for their advice and recourses regarding this project, and to my senior thesis professor David Bentley for all his support!

© 2022 by Amalia Liakonis

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